![]() ![]()
1-3 Mod Syntax Mods commands are mainly a text command followed by numbers and perhaps some text (e.g. This also means that all mods must be selfcontained and cannot rely on other mods to do something first. Make sure that commands that are prerequisites for others appear before the commands that require them For example, modding a new weapon must be done before assigning it to a new monster (or an existing monster) or the mod will crash. Mod commands are executed in the order of appearance, from the beginning of the file to the end of the file. So use either the argument on the left side of the line or the one on the other side, not both. The mod commands sometimes have a vertical line ( ) among their arguments. This can result in different behavior on different computers. Two mods should never try to modify the same thing. There will be an error message for any player who hasn t downloaded the mod. A game created when a mod is active will automatically activate this mod for all players participating in that game. For instance you can enable a mod that turns Dwarves into giants at the same time as a mod that adds a new Elf nation. It is possible to have many mods enabled at once. The c4m file must be located in the directory called mods in the CoE4 directory. All modding commands must be saved in a text file with the.c4m (Conquest of Elysium mod) extension. 1-2 Mod Mechanics Regardless of content, all CoE4 mods have a similar structure. #CONQUEST OF ELYSIUM 5 GUIDE FREE#GIMP provides a powerful, free alternative. The native Paint program in Windows does not support Targa files, so Windows users must resort to something else. For graphics, there are many options available. Some alternatives would be Notepad++ and Crimson Editor / Emerald Editor. ![]() You can use Wordpad, which is included in Windows, or you can use a program downloaded from the internet. ![]() Using Notepad may work, but it is not guaranteed that your mods will work for others without problems. ![]() It is advisable for Windows users to use a text editor other than Notepad because CoE4 uses Unix type endline characters and Notepad handles endline characters differently than Unix based systems. If you place the icons and graphics used in the mod in a subdirectory of the mods directory, use the following file path notation./subdirectoryname/filename.tga The notation is a Linux file path, but the game will read it correctly also on Windows and this will make your mod compatible on all platforms. The mod files are stored in the mods subdirectory of the CoE4 game directory. #CONQUEST OF ELYSIUM 5 GUIDE SERIES#Conquest of Elysium 4 mods are text files with a series of commands that the game interprets and uses to alter the desired objects. If the image is saved in 24-bit color, black will be replaced with a fully transparent color. The image file must have 24- or 32-bit color and be uncompressed or RLE. All images must be saved as Targa (.tga) or SGI (.rgb.sgi) images. With the help of a paint program you will also be able to add new graphics to units or terrain. It is also possible to modify existing weapons, units, classes, spells and magic items. 1-1 General Information With the help of a simple text editor it is possible to create new weapons, units and entire classes. #CONQUEST OF ELYSIUM 5 GUIDE MANUAL#References to other sections in this manual are (usually) made in the format of See section or See section. #CONQUEST OF ELYSIUM 5 GUIDE HOW TO#1 Conquest of Elysium 4 Modding Guide v4.21Ģ Table of Contents 1 Introduction General Information Mod Mechanics Mod Syntax Mod Info GUI Modding Weapon modding Basic Weapon Modding Sound & Visual Effects Chained Weapons Special Attributes Resistance Attributes Monster Modding Names and Visuals Clearing and Copying Attributes Attributes Movement & Behavior Monster Types Stealth and Scouting.18 Immortality and Other Planes Healing & Sanity Weapons Magic Resistances and Damage Reduction.25 Mirror Commands.26 Battlefield Placement Combat Abilities.27 Shapechanging.28 Spawning Other Monsters Non-Combat Abilities Rituals Resources Item Slots Magic Items Nametypes Class Modding Mandatory Commands Terrain Commands (Class) Resource Modifiers Starting Troops Recruitment Lists Terrain Modding.37 Income & Resources.37 Terrain Type.38 Special Terrain Attributes.38 Gates to Other Planes.39 Citadels & Forts Ritual Modding.40 Restrictions & Requirements.40 Ritual Cost.41 Summoning Effects.41 Setting Location & Target.42 Target & Location Effects.42 Mastery & Upgrades.43 Learning Rituals & Spells Tips & Tricks.44 Appendix A: Changes from CoE Content Esko Halttunen and Johan Karlsson Organization & Editing Esko Halttunenģ 1 Introduction 1 1 Introduction This user guide contains instructions on how to make mods for Conquest of Elysium 4 to change aspects of the game and add new content. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |